

There is just enough space that maneuvering units is important and can offset numerical advantages, but the battlefield is compact enough that units can’t dance around too much before joining battle and resolving combat. The HoMM tactical game generates perfectly bite-sized battles. The King’s Bounty games basically took the tactical battles and made an entire game out of them, and the Elemental series from Stardock went with a similar approach for its tactical battles.

This is the part of Heroes of Might and Magic that has been copied most often. Heroes cast spells to buff their troops or harm their enemies, and the unit types trundle around trying to find favorable matchups. There might be a couple terrain tiles that block units from passing through, or slow them down, but overall it’s a very simple combat model. The two armies draw up on opposite sides of a small hexagonal grid and fight. Then, when you put those units under the command of a hero and take them into battle, the tactical layer comes into play. You build new buildings in each city using a mix of several different resources, then recruits new units from those buildings with gold (and a few special ingredients for special units). So a Castle-type city produces classic medieval soldiers like armored crusaders and fantasy standbys like the magical monk, while a Necrpolis-type city is themed around the undead. Each town has its own alignment, which determines what kind of units you can buy. Only heroes can command armies in the field, and they run around collecting treasure and visiting places of interest, like a witches’ hut where she’ll teach your caster-heroes a new spell, or a mercenary camp where your heroes will receive a bonus to their attack rating. The first is the strategic layer, where you move heroes’ armies around a vibrant and cartoony 2D map and manage your towns and cities. Heroes of Might and Magic plays out across two layers. In 20 years, a lot of its imitators have stumbled over this exact impulse. Looking at those individual pieces, it would be very easy to think that Heroes of Might and Magic could gain a little more depth if only it were slightly more complicated in one way or another. You can look at almost any part of Heroes of Might and Magic 3 in isolation and find something so simple that it seems almost trivial. This HD edition is a great way for newcomers to encounter it, although it is not perhaps the comprehensive edition that fans deserve.īạn đang xem: Heroes of might & magic iii hd review Just as it was 15 years ago, Heroes of Might and Magic is an ideal fantasy strategy game whose simplicity masks demonic difficulty. From the tacky prerendered cutscenes to an interface laden with cryptic buttons, it does not disguise its archaic origins.

Heroes of Might and Magic 3 – HD Edition is a handsomely restored relic of an earlier era.
